Thursday, July 11, 2013

Token Scenarios


Token Scenarios:

Let’s look at first turn mindset for Token scenarios; going first then going second:

To protect your token grabbers/button pushers you have a few options; Shoot/Hack your opponents ARO capable models to remove that threat or Smoke (Zero V.) I always lean on the fool proof break stuff method over the more finesse use of smoke to claim objectives. Multi-Spectral Visors (MSV) can ruin your day unless you have Zero-V smoke to negate them. Not that I would advise against finesse, I try to create lists that has as many tactics in the list toolbox as possible.

Going first in these scenarios is going to give your opponent a glimpse of your deployment so they can react to what you are doing. The use of infiltrators right next to the markers (all of .0000000001” away so you are not in BTB at the start of the game) with decent to high WIP or the use of Hidden Deployment. The other option is shoot/hack/smoke the fire lanes away and then move in with fast/big specialists to grab the boxes with your remaining orders.

­­­­­­­­­­­­­­­­­­________________________________________________________________________

          Going second is not fun in a Token scenario. You must put enough of your models in a place to be able to ARO the Token grabbers which leaves them exposed, but at the same time have enough threats present that the player on the active turn has a tough time solving the puzzle of your reactive turn. Its a hard thing to balance.

If you present this as your reactive turn:




Your opponent’s going to push you out of the way and complete the objectives.

I want this to be my reactive turn:



The goal is generating multiple high-threat (tons-o-dice) AROs. Total Reaction/Neuroscentics are your friend in this case along with MSV (3 is best, but few have it) to be able to check the CAMO threats. Mines in difficult to impossible places to see that still threaten the Objective (which is hard to do as they exist as a 28-30mm tall "thing" until they are discovered then they are the height of a base, but that is a rant for another day), Krazy Koalas if you have them and Forward Deployable Repeaters/Repeaters as well. Just adding layer upon layer of things to deal with is where I see the best results. Forcing your opponent to burn orders to deal with all the deployables and fire lanes reduces the chances of buttons being pushed or boxes being moved away.

Now I have one threat that I really have limited solutions for on the Reactive turn, Alpha-Strike super HI or Lieutenant TAGS. Pan-O With the Cutter Lieutenant, Combined have a few, Yu Jing, the list goes on. Shooting them may work, Hacking them may work, it’s all on the dice at that point. The D20 is a fickle jerk-face that won’t generate any sort of average in a game of Infinity, play the percentages, and you’ll still roll a 18 on a 16 or less roll. I am not bitter, nope, the dice just do not like me.This scenario is where luck is paramount above all other things (in my mind.) I realize it goes both ways with the dice, but an armor 6-8 TAG rampaging with -6 to -9 BTS is going to be a tough nut to crack in the open, then throw in Cover/TO/ODD/Enemy Hackers and you’ve got a wild set of circumstances to overcome for some of the Alpha-Strike models. I keep things like this in mind and be prepared to remove that threat if it all possible in your active turn.
________________________________________________________________________

Now to go back to general overview the last thing you need to take into account is going to be the availability of Cover/High Terrain. Terrain density is a big deal. Playing on very dense terrain initially in our group lead our meta-game in one direct, then Paradiso was released and our thinking changed as boards became much more open. Looking at various Battle Report/Blogs/Tournaments terrain varies a good deal.

I am looking/hoping for medium density volumetric terrain meaning 8-10 big blocks with no/little internal use during the game with an additional 10-15 piece of scatter terrain between those blocks. The shipping container boards seem to be the most common.

No comments:

Post a Comment